ulga gnome life domain cleric
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How to Play Life Domain Cleric in 5e D&D

The fastest way to make friends in D&D is through healing. You may be essentially bribing your friends with heals, but you can guarantee your party will be devoted to keeping you alive. And no subclass beats the Life Domain for sheer healing prowess.

Life Cleric might seem like you’re healing 24/7, but your subclass features make you so dang good at it that you actually finish the job early and have extra time to blast baddies with radiant rays.

Your typical gods as a Life Cleric are going to be Chauntea, Eldath, Helm, Ilmater, Lathander, Lliira, Selune, and Sune. If you’re looking for a classic archetypal Cleric that still has enough variety to be fun, that’s Life Cleric. Read on to find out the best way to build D&D’s equivalent of a field medic!

Using This Guide

Everything in this guide has an emoji, ranking how useful a given ability or feature is to playing this class effectively.

✅ — An absolutely crucial feature. Often forms the backbone of a class’ look and feel. Will provide some bonus that can’t be found through other means.

🆗 — A solid feature that does its job well. Not game-breaking, and certainly replaceable, but a strong choice that shores up some weakness.

⚠️ — A debatable choice. Could work for a specific build, but otherwise is either a wasted opportunity or is just weaker than other alternatives.

⛔ — Outright bad and detrimental. This weighs down the class and just takes up space on the character sheet. A weakness you will have to accommodate for.

These rankings are meant to help you create an optimized class build but remember—DnD isn’t a game where you need to win to have fun. Weaker but flavorful builds also have their place and can make for fulfilling characters.

How to Play a Life Cleric

There is one thing Life Cleric can do better than any other Cleric subclass: heal. That means your primary focus during combat will be casting healing spells and keeping your allies from falling (Support). Your spell slots will be almost entirely devoted to these goals. Only when your party is safely healed should you look to deal damage, either with spells or melee attacks.

Outside of combat, you can use your utility magic to make your party’s life easier, but try and allow other spellcasters to handle utility. You’re one of only a few classes that get healing magic, so saving your spell slots for heals is important. Also, try and keep a spell slot in reserve for a resurrection spell in case of emergencies.

davno human life cleric

Being an Effective Support

There are two ways you’ll support your party: healing and buffs. Buffs are easy enough; use your concentration to maintain a buff spell, either strengthening a weaker ally if they’re in danger of attack, or overclocking a powerful ally to help them shred your enemies.

On the other hand, healing is a delicate science because you often can’t outheal the incoming damage your party will suffer. Instead, you’ll have to prioritize healing whoever is closest to death. Observe the average damage of your enemy’s attack and make sure none of your party members get so low on health that a single attack could knock them down. Don’t be afraid to blow a bigger spell slot on a healing spell so you don’t spend several turns continually topping up your Barbarian’s health pool. More healing over fewer turns is just better optimization.

🛡️ Looking for another Cleric subclass? Check out our guide to Order Domain Cleric

Life Domain Subclass Features

Your features are all healing-centric, designed to help you squeeze more value out of your healing spells. Since you’re so efficient at healing, there’s actually room to sneak in some damage-dealing spells. After all, you’re more about quality-over-quantity when it comes to healing.

✅ Domain Spells

1st Level

🆗 Bless

Straightforward buff for your party. A decent spell to maintain concentration on if you have nothing better to cast.

✅ Cure Wounds

Your staple heal spell. Nets you plenty of healing and scales well. As a healing-first subclass, taking a full turn to heal isn’t a problem, so this only has upsides.

2nd Level

🆗 Lesser Restoration

Good if you’re desperate, but always feels like you’re wasting your turn.

✅ Spiritual Weapon

Damage? On my Life Cleric spell list? Getting free damage as a bonus action lets you double-up, healing with your action while simultaneously getting kills.

3rd Level

✅ Beacon of Hope

Failed Wisdom or death saves can tear apart an unprepared party, and the maxed-out healing simply gives you bigger numbers.  And having it all in one spell is incredibly useful.

✅ Revivify

Having this on hand is indispensable since it’s a reliable resurrection spell with no downsides as long as you cast it quickly enough. Good at any level.

4th Level

✅ Death Ward

Reliably gives your allies a second chance. You can repeatedly cast this on several party members, too, for complete protection.

🆗 Guardian of Faith

60 guaranteed damage is quite strong. This is good for blocking off a doorway and covering a retreat.

anwin human life cleric

5th Level

✅ Mass Cure Wounds

One of the best group heals in the game. Perfect for getting your whole party back in action.

🆗 Raise Dead

A good resurrection spell that doesn’t ask you to rush to cast it. More downsides than revivify, but the more forgiving timeline is valuable.

✅ Bonus Proficiency

Heavy armor lets you worry about healing others rather than yourself. Very handy.

🆗 Disciple of Life

You get the most out of this bonus by repeatedly healing one target. The bonus can add up to the equivalent of an extra healing spell.

✅ Channel Divinity: Preserve Life

This gives you access to group healing early, instead of relying on spells. And it’s still a respectable amount of healing at higher levels when good group heal spells are available.

✅ Blessed Healer

A very important feature. If your party relies on you to keep them alive, having to spend a turn healing yourself is dangerous. This feature keeps you healthy and prevents such a disaster.

⚠️ Divine Strike

If you end up not needing to heal on your turn, this is fine, but a cantrip is often better.

✅ Supreme Healing

Takes a lot of the guesswork out of healing and gives you reliable results. Improving your core focus like this is perfect for a subclass’ capstone.

🛡️ Not convinced yet? Try playing a Tempest Domain Cleric instead

The Perfect Life Domain Build

Ability Scores

🆗 Strength

Heavy armor has Strength requirements, and if you opt for weapon attacks, you’ll want this high for your attack rolls.

⛔ Dexterity

Dump stat.

🆗 Constitution

High Constitution gives you more health to improve your survivability and strengthens your concentration to help maintain your ongoing buff spells.

⛔ Intelligence

Dump stat.

✅ Wisdom

You’ll almost always cast a spell on your turn, and Wisdom is your spellcasting ability. Many healing spells add your Wisdom modifier, so bumping this up before any of your other stats improves your healing rate.

⛔ Charisma

Dump stat.

Races

✅ When looking for the best race, the HP boost that Hill Dwarf gets is perfect for a Life Cleric, Githzerai and Loxodon both make you harder for enemy spellcasters to take out, and Firbolg is always a strong option. Protector Aasimar gives you another way to heal without using a spell slot, which, combined with its other bonuses, makes it an excellent pick.

🆗 For a defensive build, Water Genasi, Kalashtar, Lizardfolk, Reborn, Tortle, and Warforged all offer solid bonuses. You might also consider Centaur so you can quickly run around between injured allies.

puark loxodon life cleric

Feats

🆗 Heavy Armor Master

This can make attacks from hordes of weak enemies irrelevant. A simple defensive upgrade since you already have heavy armor proficiency.

✅ Lucky

Best used on defense. Passing a difficult saving throw or forcing an enemy to swing with disadvantage can save your skin.

✅ Tough

When your party relies on you for healing, you don’t want to die yourself. Extra HP is an obvious solution.

🆗 War Caster

Maintaining concentration makes your buffs or ongoing healing spells much more efficient. The only reason this feat isn’t rated higher is because Life Domain relies on concentration spells less than other Cleric subclasses.

Spells

Note: This section skips spells already gained through Domain Spells.

Cantrips

  • Guidance: Helps you stay relevant out of combat without having to blow a spell slot on some utility spell. A little boost never hurts.
  • 🆗 Spare the Dying: Normally you’ll just heal your target, but this is a decent backup.
  • Toll the Dead: Your best offensive cantrip. Use it whenever not healing.
  • 🆗 Word of Radiance: A decent multi-target cantrip, but not a priority pick.

1st Level

  • Guiding Bolt: Good damage and gives an ally advantage on an attack. Hard to go wrong.
  • Healing Word: Healing as a bonus action is very efficient, even if you restore less HP than cure wounds. Getting to heal and also cast a cantrip makes for a very efficient turn in combat.
  • Shield of Faith: An incredible buff for your frontline fighters. If they get hit less, then that’s less healing you need to slap on them.

2nd Level

  • 🆗 Aid: This is good for two reasons: first is the super long duration. Second is the fact that this gives allies increased HP, not just temp HP, so you can health up above their normal max if they lose the bonus HP.
  • 🆗 Gentle Repose: Low-level resurrection spells are a pain because of how quickly you need to cast them. This spell extends that timeline, so you can wrap up any loose ends before turning to resurrect a friend.
  • Prayer of Healing: Group heals give you excellent value for a single spell slot, and this offers a good amount of restored HP.
  • Warding Bond: Your Blessed Healer subclass feature synergizes brilliantly with this spell. You can spread out damage between you and an ally even as you buff them, then with just one spell, heal both of you back up to full health. Also lets you stack on a second buff.

3rd Level

  • 🆗 Aura of Vitality: Healing as a bonus action is always valuable, freeing up your action to cast a spell or heal more.
  • ⚠️ Life Transference: Better with your Blessed Healer feature, but still a risky venture when your party relies on you for healing.
  • ⚠️ Mass Healing Word: Group heal as a bonus action. Pretty good, but usually less so than prayer of healing.
pho halfling life cleric

4th Level

  • ⚠️ Aura of Life: Can be situational, but if you are overwhelmed in combat and can’t find the time to heal your downed allies, you’ll appreciate this spell.
  • 🆗 Aura of Purity: Getting advantage on the most common and often most annoying conditions is excellent and can neuter entire encounters against the right enemies.

5th Level

  • 🆗 Greater Restoration: As the party’s medic, it’ll probably fall to you to cast this. Not required that frequently, but ending effects like curses is a necessity for your magical toolbox.
  • Holy Weapon: Sticking this buff on a Fighter or Monk can result in insane amounts of damage. As soon as you get this, it’ll become one of your main buffs.

6th Level

  • Heal: After spending many levels having to roll for how much health your spells restore, having a flat value takes a lot of the guesswork away.
  • Heroes’ Feast: Yes it’s expensive, but advantage on Wisdom saves helps your party shrug off a lot of spells, and more HP means you can heal more. Save this for a boss fight or dungeon crawl.

7th Level

  • 🆗 Divine Word: Mopping up every wounded enemy within 30 feet is nothing to scoff at. Plus this is a bonus action!
  • Regenerate: This is less useful in the thick of combat, but if used while traveling, you can fully heal someone with patience and only one spell slot.
  • Resurrection: The timeline is so generous this basically acts as a restriction-free resurrection spell. Extra effects like sealing wounds and restoring missing limbs bump this up from good to great.
  • 🆗 Temple of the Gods: This is great for Life Clerics since anyone in the temple gets extra healing. Especially good when traveling to other planes.

8th Level

  • 🆗 Antimagic Field: Many threats at this level are magical, so this can provide complete protection against every threat in an encounter.
  • Holy Aura: Making enemies miss attacks takes the pressure off you to constantly heal. Just stick close to your party to ensure they all get advantage. 

9th Level

  • Mass Heal: A premier group heal that can bring nearly your whole party back up to full health. Probably the best way to spend your 9th Level spell slot every day.
  • 🆗 Power Word: Heal: Unless you’re healing a 300 HP Barbarian, you’re often better off using mass heal to spread the love around.
  • True Resurrection: At this point, if you’re using this instead of a lower power resurrection spell, it’s because you’re bringing back some long-dead archmage or something like that. In which case, nothing can compare with this.
maryola gnome life cleric

Equipment

You ought to take advantage of your heavy armor proficiency and grab a set. Your leading option is plate. Add on a shield, and you’ll be unkillable. In combat, you’re best off using magic for ranged attacks and making an occasional melee weapon attack. You only have simple weapon proficiency, so greatclubs, handaxes, javelins, maces, quarterstaffs, and spears are your highest-damage options. If you insist on using a weapon for ranged attacks, a light crossbow is best.

Should you happen to be proficient, an herbalism kit could be quite useful since you can use it to brew ever-valuable potions of healing.

Until Next Time

Life Clerics are often the backbone of their party, and a strong build helps with that. If you found this guide useful, be sure to share it with your friends! And drop a comment below telling us about your Life Domain character.

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One Comment

  1. Prayer of Healing is useless in combat. ALWAYS pick mass healing word over Prayer. It takes 10 minutes to cast Prayer, which, if you’re doing 6 seconds per round, is 100 rounds.

    Yeah, no. Stick to mass.

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