D&D superstars

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Instant Campaign Builder Part X: D&D superstars

This article is part of the Instant Campaign Builder Project.

It’s tweaking time

All the hard work is done. The campaign is almost ready to be unveiled. Almost! There’s still a few things you can do to make it better. In no particular order here are 4 things I’ll do to make sure my campaign rocks. This is something that I often prepare in 5 or 1o minutes on game day.

  • The superstar potential. I’ll go over every scene and make sure at least one character has a chance to have a superstar moment. This is much easier to do if you have the PC character sheets at your disposal. That way it is easy to match a scene with a useful set of skills, a spell or feat. In my opinion, this is the most important point of the whole Instant Campaign Builder Project. If your players feels like their characters rock you can get away with an otherwise sloppy campaign.
  • Add a unique or bizarre element to each scene. Spice up your game with unobtrusive, but interesting facts about the environment the PCs adventure in.
  • Add completely, utterly useless clues, events, and NPCs throughout the campaign. I love watching my players meta-game an encounter. They don’t say so but sometimes it is obvious they’re thinking: If the DM mentionned it, it must be important!
  • Get your game helpers together: combat matrices, extra maps, spare dice, pen, paper, eraser, lucky hamster, whatever. Anything you might use during a game should be neatly placed together in a binder, a drawer, or a box.

This is it! Your campaign is ready. Now try to keep your party alive for at least 3 hours! After all, the greatest thing a DM must do is turn the PCs into D&D superstars!

7 thoughts on “D&D superstars”

  1. if you know that your players have learnt what you do when you are tricking them then it is a good idea to do it when there is somthing they ACTULY NEED TO TAKE NOTIC OFF this way they are back to never knowing if your for real or not it is a good idea to have a “poker face” how ever if you r suddenly siriouse they will know sumthing going on still…

  2. You gotta learn the DM’s body language. My DM often stands and gets this look on his face, and says “Interesting, yeah, okay. You do that then…”

    Maybe we’re reading too much into it, but that gets us very worried.

    Thinking about from a DM’s perspective he’s probably thinking, “Umm, okay, they want to do this useless digging and detecting thing. Good then. Less to prepare for next week. I can use this cool stuff next week. More time for me with the wife then… :-) “

  3. I can’t count the number of times our group has fallen for the “useless stuff” trap…..

    I remember a couple months ago, our DM put a patch of discolored grass out in the middle of a field next to the road, and he mentioned it. And we spent probably 20 minutes digging in that spot, detecting magic, etc.

    Is it considered metagaming if you keep watching the DM’s face to see if he is toying with you? :)

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