Scrolls of Destiny: Weapons for Hire (A Game of Thrones Puzzle)

Table of Contents

The Puzzle:

As the knights, lords, and kings of Westeros continue their game of thrones, many a sellsword realizes there’s money to be made. Five of these such men have just lost much of their silver gambling and plan on making it up by joining one of the great houses, such as the Lannisters, as a warrior-for-hire. They each use five different weapons, such as the one wielding a rapier. Each lost a different amount of silver (one lost 17 silver, while another lost 22). The sellsword who wishes to work for Stannis Baratheon carries a bastard sword. The sellsword who has heard tales of dragons returning and is joining their ranks doesn’t use daggers. The sellsword who wants to follow the Red God’s champion is not Rolem. The warrior who wields a hammer lost less money gambling than Elan. The fighter who specializes in ranged weaponry is not Jory. The sellsword who throws daggers lost more silver than Elan. The warrior who swings a hammer spent less money than the fighter who wants to follow Stannis into battle. The sellsword who uses a bow is not Rolem. The sellsword who wishes to serve Danaerys doesn’t carry a bow. The five sellswords are the warrior who lost 83 silver, Elan, the sellsword wishing to join the Starks, the warrior who carries daggers, and the warrior who lost 34 silver. The sellsword who wants to join the Starks is not Rolem. The sellsword who lost 67 silver is Levin. The sellsword who lost 34 silver plans on joining the Greyjoys. The sellsword who will follow the Ironborn is Anslo. Which sellsword plans to work for House Targaryen?

How to Use:

  • Print the puzzle, roll it up, tie it with string, yarn, or leather, and hand it to your players.
  • Dole out the information one clue at a time. You can write the clues on the back of the themed clue cards above.
  • Cut up individual clues, giving each player the clue that they have, and making them work together to solve the puzzle.

Three Ways to Use in Your Game:

  • Your players could be gathering information from the tavern, using social checks from interactions with witnesses to gather clues.
  • PCs may have witnessed the scene themselves, but didn’t realize at the time that later they would need to recall the information to solve a crime or follow one of the men. Have them make intelligence checks to recall what they saw in the form of clues. Direct clues (this person/thing is/has this person/thing) can be given for high success, indirect clues (this person/thing is not/does not have this person/thing) can be given for average success, and no information at all should be given for failures. Remember, though, if PCs roll poorly, they may have to guess and may guess incorrectly.
  • Your PCs may be fighting for one house and need to convince the sellswords joining other houses to switch sides or find out which sellsword wants to work for their house and meet them without giving themselves away to the wrong one. Have them casually watch and collect information in the form of clues from barmaids, barkeeps, patrons, and their own observations. When they solve the puzzle, they will find their man. If they guess incorrectly, a bar fight could break out, with the sellsword on their side joining the fray.

Look for the solution in an upcoming release!

Want more such puzzles? Check out Scrolls of Destiny I and the sequel Scrolls of Destiny II for more!

12 thoughts on “Scrolls of Destiny: Weapons for Hire (A Game of Thrones Puzzle)”

  1. Excellent, Rambage! E-mail our favorite dragon Expy at and let him know which volume of Scrolls of Destiny you would like. The first volume has traditional logic puzzles set in a generic campaign setting that can be adapted for whatever setting you use. The second volume has Sudoku-style puzzles featuring symbols that can be best adapted to any fantasy setting.



  2. Is it Rolem? (by the way, the other are Elen with Baratheon, Jory with Stark, Anslo with Greyjoy and Levin with Lannister)

  3. I appreciate the post. Solving puzzles as a group is such an integral component to team-building and a truly fruitful campaign. Many classic puzzles can be converted for D&D, such as this one: You are on a road that forks in two directions, both leading to two separate doors. One door leads to the path of enlightenment, one door does not. In front of either door stands a guard. One guard must always speak the truth while the other guard must always speak a lie. Both guards know which door leads where. You have no clue as to what guard stands in front of which door, nor which door leads to what direction. You may only ask one yes or no question that can lead you to the path of enlightenment.

    If you haven’t encountered this old Logic question, simply look up ‘path of enlightenment logic’ and read the answer. There are MANY ways to incorporate this puzzle into your game, from an NPC who promises to guide you or tell you the relevant information your party needs at an old bar so long as you can answer his question, to journeying an old temple with ascetic monks who actually guard doors to perceived paths of enlightenment.

  4. Try solving it yourself before using it! You’ll probably find that the average person can solve it in 5-15 minutes, especially if they have some knowledge on solving logic puzzles. Penny Dell Press has a good “How To” for logic puzzles, using the standard grid for solving. Your players can quickly sketch one up during the game, or you can create one beforehand and give it to them if they struggle with it.

    Also, if you have a player or two who aren’t interested in puzzles, they can be doing something else while other players solve the puzzle – running down leads, roleplaying, gambling, all of these.

    I think you’ll find that most players enjoy them, and the rare player who doesn’t will find a way to entertain themselves during the puzzle, either through your guidance or through their own desires!

    Enjoy =)


  5. It seems like a grand puzzle but will the players actually solve it or will it stall the game, frustrate some, and place others on the couch for a nap until things move forward again.

  6. This is a really intersting blog. I love the puzzle. :) Fantastic.
    Have you read the books?
    I enjoyed the two books she has written so far! Genius!

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