Adventuring Under the Sea
We explore the lands beneath the waves and what your group could get out of adventuring there.
We explore the lands beneath the waves and what your group could get out of adventuring there.
Not every player interaction can be a violent confrontation resolved at the business end of a longsword. No, seriously.
We tackle the tightly packed content of the Player’s Handbook 2 and explore all the new options available to 4E players.
25 questions – that’s all you need to answer to know your inner D&D4E character. And don’t come whining to me if your inner character sucks!