Instant Campaign Builder Part IX: Ending the campaign
This article is part of the Instant Campaign Builder Project.
Why plan the ending?
I strongly suggest planning the ending, the last scene of your campaign before the first game is ever played. Here’s why:
- Knowing where the campaign is headed – or where it could be headed – can help you make a lot of decisions on the fly and improvise more effectively.
- You might realize you need to plant clues, items, or information along the way.
- Once the ending is planned, foreshadowing becomes an option. A while ago I wrote about roleplaying foreshadowing.
Expy the dragon says:
When in doubt, add a red dragon
to the last scene of your campaign.
It spices things up!
How to end a campaign
I would definitely try to deliver on the promise you made in the first game. Other than that I would refer to TT’s How to end a campaign.
End a campaign…