Weapons For Hire (Game of Thrones Puzzle) Solution
Looking forward to the “Weapons for Hire” Scrolls of Destiny solution? Look no further! Discover which sellsword plans to hire on with which noble House.
Looking forward to the “Weapons for Hire” Scrolls of Destiny solution? Look no further! Discover which sellsword plans to hire on with which noble House.
Greetings! And welcome back for another installment of One Die Short. The below page depicts the first meeting of the PCs, an important, and sometimes overlooked aspect of building a good campaign. Interaction between PCs is crucial, and can make or break a game. Surprisingly, it’s also something that isn’t often used to its fullest…
Puzzles and Mazes and Riddles oh my! Puzzles and Mazes can be implemented in so many ways, we’ll start with mazes. A lot of people hear maze and imagine large shrubs and a minotaur hiding somewhere, or a series of stone walls in confusing settings or something similar to the Labyrinth. Remember, a maze can…
Illusions – how you use them and how to use “Disbelieve”. 4E: (Page 68, DM’s guide) “Illusions can mimic any terrain. Creatures that realize that an object is an illusion ignores its effects, while those that do not realize the truth behind the illusion react to it as appropriate. Use Character’s passive insight checks to…
In my article “DMing Muse” I mentioned a few elements that are good to put into a DnD game, and then decided that “Wait a minute, this would be great to talk about also!” So here I am again! Some of the elements I mentioned in that article are traps, monsters, friendly npcs, non friendly…
By Guest Blogger Jason L. Dawson Players are clever. They scheme, plan, plot and connive their way into and out of the most difficult situations we as the DM can create. This is especially true if you have players in your game who are tactically minded. I have the singular joy (and curse, at times)…
by Guest Blogger Daniel “The White” LeBlanc One of the most underrated yet important parts of DMing is the creation of dungeons for the adventurers to explore. Too often we focus on the story telling or interesting ways to run the fights, all the while ignoring the fact that the players need places to be…
Do your players want a side quest? This article tells you how to kick off a side quest, how to deliver it, and which hazards to avoid along the way.
Give your players something they’ll really enjoy – a campaign built especially for them!
When your party faces off against a foe, do they just assume that they’ll emerge victorious as usual? Here are some ways to keep combats interesting for overpowered PCs.
The party has rushed headlong into danger. Should you help them out or let them die? That depends! Read this article for advice on dealing with the threat of death in your campaign.
Prestidigitation is a cantrip that gets no respect – until now! Use these tips to get out of sticky situations, frame someone for a crime, and even ignite a spark of romance, all with a simple cantrip. (Yeah, prestidigitation kinda rocks.)
Are your players demolishing your plots? Do they use their PC’s personality as an excuse for disruptive behavior? Read on if you want to keep your game – and sanity – intact…
Has your campaign turned into a war zone for all the wrong reasons? Here’s some advice for managing the rival factions at your gaming table – role-players and powergamers.
Deep down… Who are you? A power-hungry mage like Raistlin? An emo ranger like Drizzt?
Tired of plot hooks that start in the local tavern? This article contains 10 crazy campaign kick-offs to challenge your players. Enjoy!
Are you a secret gamer? Do you hide your geeky hobby from the world? If so, you’re not alone.
Goblins are not strong, tough or smart but they are numerous. Don’t underestimate them or you might find yourself as the victim of a mildly pointy death!
Nearly all things in life are a matter of opinion, except how good bards are. If you don’t think they are the greatest class, step inside and discover why you are wrong!
If your players get glassy-eyed when they have to interact with your NPCs, you’re in need of some quick inspiration. Here are five NPC archetypes that will definitely keep your players on their toes.
In a lot of campaigns, cities are just temporary stops between dungeon crawls. They also provide needed services like shops, taverns, and inns. But don’t let the buildings and cobblestones fool you: it’s a jungle out there. If you’ve ever thought about running a campaign based in the city, here are some ideas to chew on.