I was at the local Borders library last night for the launch of the Harry Potter book. Until the clock struck midnight, they had activities and games. It was promoted as a big party for Potter fans. There was only one problem. If you want to have a wicked party make sure that the person organizing it is NOT a librarian.
Back to our regular programming
The D&D rules are in fact guidelines. Some of them are the foundation of the game. They are used by every player and DM. Others are too contriving or too complicated. Less people use them. I believe that the set of rules you choose to use can make or break a game. And in that set of rules the most important ones are the house rules. Rules that were created specifically for one group of players, created for you, me, our friends.
My favorites house rules
- Action fight scenes
- Players are not allowed to say that they just attack an enemy during a fight. They have to describe their action, what they’re doing, where they’re aiming, why they’re doing what they’re doing. Encounters suddenly become high voltage action scenes.
- Almost-real time combat
- If a player takes too long to decide on a combat action I’ll give a 10 seconds ultimatum before they lose their turn for hesitating.
- The DM gets free pizza during lunch break
WOTC Community favorite house rules
There are so many possibilities out there! Check out this thread on the D&D forums for more ideas – some crazy, some good. The ones I like the best from the discussion were:
- Take one break per hour.
- No animal companions allowed.
- Death at -CON instead of -10.
- Feat gain instead of ability score gain every four levels (player’s choice)
What about you?
Any house rules that work for you?