arson human rogue

How Does Passive Perception Work in 5e D&D

Passive Perception is a valuable tool for Players and DMs alike. It allows you to make Perception checks without the need for Players to roll it every time. Officially, passive Perception is called passive Wisdom (Perception) in books like The Player’s Handbook. The Player’s Handbook also talks about passive checks (p. 175) though only ever…

dc comics heroes

D&D Archetypes in Pop Culture

Creating the perfect D&D character can be a tricky thing. Sometimes you need the inspiration to make that perfect character. Luckily, there are D&D tropes and character archetypes that can easily be translated into a D&D character.  Today, we’re looking at the different character classes in D&D and getting inspired by looking at D&D character…

the wheel of time

Fantasy Novels to Get Inspiration for Your Next D&D Campaign

Dungeons & Dragons is all about getting lost in a fantasy world. What makes D&D so special are the characters and the stories that come from a shared imagination. Today, we’re looking at fantasy novels that have incredible characters that will inspire you to create your next unique D&D character. Hopefully, they’ll survive past the…

wizard vs warlock duel
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Warlock vs. Wizard: Which Class is Right for You?

In this world, some spellcasters spend years locked away in ancient libraries, weaving delicate strands of arcane lore into the extraordinary tapestry of magical abilities and knowledge known as a spellbook. That’s Wizard. Some go to their local cult and with a quick blood sacrifice buy into the magical equivalent of a Happy Meal: cheap…

Ask a Dungeon Master: How can I make my games scarier? – Empathy

During this Halloween season, inject fear into D&D.  After all, going into a dungeon should be a scary thing as it involves life or death decisions.  Plus the monsters are real. And while I’ve written a previous column on making your games scarier via the 5 senses, there’s another technique. Empathy. I find that players…

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Designing a campaign setting isn’t all about world lore and locations populated by classes, races, and monsters. You need to have things for those classes, races, and monsters who populate your setting to do. What we’re talking about here are staples of play in d20 system games — feats — and how to avoid some…

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

As the leaves turn and the skies grow cloudy, we turn our minds toward All Hallows’ Eve and things of an often creepier, spookier, or more macabre appeal. Let us turn our minds then toward a sweet sample of the garish gallery to be found in the westerly lands of the Pure Steam™ Campaign Setting….

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Gamemastering at GenCon can be a blast. It’s a way to introduce people to a game you love, or even a game you’re trying to publish. It can also be a way to play obscure games that just don’t have a big following in your hometown. It’s a lot of work, though, and can be…

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Character classes are the gateways through which players enter our games. As DMs, it’s important for us to understand character class design and what kinds of classes our players might enjoy playing. Remember this maxim: “What works for one game or one set of players might not work for another!” I took the liberty to…

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Creating new races or writing for old ones can be a chore. Given that no matter how incredible our idea may be someone somewhere has probably already done it, we think there are a couple key design approaches one can follow to help build a better race. Races come from the land. This may sound…

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Pure Steam™ is first and foremost a campaign setting. Settings are important to films, TV, comics, radio plays, novels, and books of all sorts. Settings are places, but settings are also more important than that. Settings are populated by heroes and villains, filled with wondrous and dangerous locales, and form the backdrops for our imaginations when…

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

There’s a collective sigh of relief and that figurative, though often literal, fist-pump when you’ve hit a milestone creating something you love. That’s how we at ICOSA Entertainment felt when we finally shipped our initial RPG offering, the Pure Steam™ Campaign Setting. But the holiday pounds were already melting away as our feverish brains began…