The Secret Lives of Closet Gamers
Are you a secret gamer? Do you hide your geeky hobby from the world? If so, you’re not alone.
Are you a secret gamer? Do you hide your geeky hobby from the world? If so, you’re not alone.
Shy players can be a challenge for DMs. Sometimes it’s hard to tell if they’re enjoying the game or planning to do you bodily harm. (It’s always the quiet ones…)
Big gaming groups don’t have to mean big chaos. Here are some tips for running crowd control and cutting down on combat time when you’ve got lots of players.
We provide you with tips to spice up the night’s rest other than a surprise attack during second watch. Check out five ways that a characters dreams can enhance your campaign.
Goblins are not strong, tough or smart but they are numerous. Don’t underestimate them or you might find yourself as the victim of a mildly pointy death!
Nearly all things in life are a matter of opinion, except how good bards are. If you don’t think they are the greatest class, step inside and discover why you are wrong!
If your players get glassy-eyed when they have to interact with your NPCs, you’re in need of some quick inspiration. Here are five NPC archetypes that will definitely keep your players on their toes.
In a lot of campaigns, cities are just temporary stops between dungeon crawls. They also provide needed services like shops, taverns, and inns. But don’t let the buildings and cobblestones fool you: it’s a jungle out there. If you’ve ever thought about running a campaign based in the city, here are some ideas to chew on.
When someone asks you to run a game, what do you do? It’s tempting to say yes, but do you really have the time? Here’s some advice for avoiding DM guilt and letting your friends down easy when you just can’t fit a game into your schedule.
They might not be able to conjure flames in their hands or heal with a touch, but martial heroes can be every bit as cool as their friends. Learn how to maximize the impact of a fighter’s bone crunching blows and how to properly reward a conquering warlord!
Whoever said that a straight line is the best way to get from Point A to Point B knew nothing about non-linear campaigns. They’re more than meandering chaos waiting to happen; in fact, they’re a lot of fun for adventurous players. Here’s a handy guide to running an awesome non-linear game you can be proud of.
Are your players dragging themselves to the table and struggling to lift their dice? Not sure how to jump start your players’ enthusiasm? Forget the Red Bull I.V., all you need are the tips from our Kicking Up the Energy series. First up, metagame edition!
Orcus is not a nice guy. He’s got an arsenal of evil powers that will have your PC begging for death. But the fun doesn’t stop there; he’s the Demon Lord of the Undead, and membership has its privileges. Here’s a look at five of the ways Orcus can leave your PC in anguish.
If you’re looking for ways to add elements of horror to your D&D campaign, use this article as a springboard for your creativity. Here, we explore the terrifying elements of paranoia, ultimate evil, and the vast unknown.
Random plot generators? Just clicking through them can provide at least 1d4 hours of entertainment. If you find a good one, you might even generate a nifty plot hook for your next adventure — but even the bad ones are good for a laugh.
Warlocks make pacts with powerful entities… And it should show!
25 questions – that’s all you need to answer to know your inner D&D4E character. And don’t come whining to me if your inner character sucks!
What comes out of a meeting between an uber-villain and a red dragon? A how-to guide!
All the information you need to start, run, and end a campaign with as little preparation as possible.
Power your way to great gaming sessions by optimizing your prep time.
Most DMs know (from experience) Murphy’s Law. It states that if anything can go wrong, it will. These Murphy’s Laws of roleplaying games are brought to you by Maikl of RPG Thoughts, and confirm the inevitability of some things in RPGs, as suggested by yours truly (Immutable D&D Laws) and Stupid Ranger (Some things are inevitable). The…