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CSI D&D: Creating a Forensics-Based Adventure

After the success of my puzzle-based adventures with my local gaming group, using such puzzles as those found in Scrolls of Destiny I and II, I began looking around for other ways to bring in my and my players’ interests outside of gaming. Since many in our group are avid followers of the forensics shows…

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How to Run a Non-Linear Game You Can Be Proud Of

Whoever said that a straight line is the best way to get from Point A to Point B knew nothing about non-linear campaigns. They’re more than meandering chaos waiting to happen; in fact, they’re a lot of fun for adventurous players. Here’s a handy guide to running an awesome non-linear game you can be proud of.

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Murphy’s Law – RPG edition!

Most DMs know (from experience) Murphy’s Law.  It states that if anything can go wrong, it will.  These Murphy’s Laws of roleplaying games are brought to you by Maikl of RPG Thoughts, and confirm the inevitability of some things in RPGs, as suggested by yours truly (Immutable D&D Laws) and Stupid Ranger (Some things are inevitable). The…